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Wars Across The World Crack File Download

Updated: Mar 27, 2020





















































About This Game The WAW base pack, contains the game engine, the tutorial and 10 different scenarios (and can make use of all future DLCs and packs): HAMILKAR 264, the long First Punic War, the first Rome vs. Carthage war. HASTINGS 1066, opposing Normans, Vikings ands Saxons to claim the crown of England. SARATOGA 1777, the battle that changed the course of the War of Independence. WATERLOO 1815, the last epic campaign of Napoleon. BULL RUN 1861, the first grand battle of the American Civil War. MISSOURI 1861, depicting the fight to get control of this decisive western state. NORMANDIE 1944, the most famous landing operation on the beaches of France. BULGE 1944, the last German WW2 offensive in the west. SIX DAYS 1967, the six days war between Israel and its Arab neighbours. and BERLIN 1945, the fall of the Nazis against the Soviets. Note that if you already own on Steam some of the scenarios in the base pack, they will not be charged again.WAW is a unique strategy turn-based game concept, on a boardgame spirit, which aims at simulating in one single system ALL conflicts throughout the world (and beyond) from Prehistoric times to nowadays, from grand massive wars to asymmetrical conflicts. And it will work also on non-historical, alternate history, fantastic or SF titles. The key is the use of a single system of rules and situations which works in all cases. Why? Because we want players to learn rules only once, get confident and at ease with them, and then spend all their time with the titles in the collection in a speedy and effortless manner ... for example, the battle screen will be similar throughout the games, and thus will require almost no adaptation for enjoying it in a new game! Practically, a few minutes are required to read about the specific properties and content of a new scenario and you can jump right in!The Main Game Features includes:Game is turn-based, using the I GO U GO system, each player taking one side (sides involve sometimes more than one nation).The map is divided into numerous regions, with various terrains and sometimes structures (ports, fortresses, airports ...), and potentially sources of income when necessary.When maintenance and purchase of forces is needed, or to acquire new event cards, a simple income system is activated.Combat units may be from the land, naval or air domains. You will find different types, such as infantry, cavalry, artillery, guerrillas, submarines, flat tops, fighters, elephants, anti-aircraft batteries, etc ... All of which can be combined into different stacks for easy handling.Leaders are crucial in the game, as they have three main usages: first they give bonus to the base combat values of their stacks, second their morale values are use to check victory or defeat levels, and lastly they are necessary to launch attacks on the enemy.Two opposing stacks in the same region generate a battle, which is resolved in a semi-tactical way in two successive rounds. The game automatically calculates the various bonus and penalties of sides, their respective morale levels, allows for event cards play, and they each combat unit of each side shoots simultaneously (in most cases) at the enemy. Losses are taken in terms of hits and panics. The moral level of the initial army affected by the losses and panics suffered, which in turn may lead to rout, pursuit and breakthroughs.Multiple Events Cards packs are granted to each side, that they will use to influence all aspects of the game, such as alliances, income, movement, weather, leadership, number and quality of troops and finally many tactical aspects for the battles. This ensures both a real uncertainty in the game and a great replayability potential.  The scale changes according to scenarios. A ground combat unit could be only a simple battalion or a whole army. A region may represent a few square miles or a whole country. And similarly, a game turn could be just a few hours or up to many years! Game allows for coverage of different ‘spaces’ of play, such as land, sea, air or outer space…!  PLANNINGEach month, a new scenario will be released!   The WAW base pack, contains the game engine, the tutorial and 10 different scenarios (and can make use of all future DLCs and packs): HAMILKAR 264, the long First Punic War, the first Rome vs. Carthage war. HASTINGS 1066, opposing Normans, Vikings ands Saxons to claim the crown of England. SARATOGA 1777, the battle that changed the course of the War of Independence. WATERLOO 1815, the last epic campaign of Napoleon. BULL RUN 1861, the first grand battle of the American Civil War. MISSOURI 1861, depicting the fight to get control of this decisive western state. NORMANDIE 1944, the most famous landing operation on the beaches of France. BULGE 1944, the last German WW2 offensive in the west. SIX DAYS 1967, the six days war between Israel and its Arab neighbours. and BERLIN 1945, the fall of the Nazis against the Soviets. The Season 1 pack, is a DLC-only bundle with 10 of the first year (2017) releases of the WAW collections (extra to those of the base pack). A new Season pack will be created at the end of each year with that year's releases. Note that if you already own on Steam some of the scenarios in the Season 1 bundle pack, they will not be charged when you purchase the season pack.See more here : https://store.steampowered.com/bundle/7843/Wars_Across_The_World_Season_1_Scenario_Pack/Players are given free access to the Game Editor. Just download it from here: https://waw-games.com/en/team-communityThe Game Editor will allow you to customize your scenarios, as well as design new onesThis version is in solo mode and hot seat as well as in PBEM (Play-by-Email). 6d5b4406ea Title: Wars Across The WorldGenre: Indie, StrategyDeveloper:StrategiaePublisher:Plug In DigitalFranchise:Plug In DigitalRelease Date: 4 May, 2017 Wars Across The World Crack File Download wars across the world pc. wars across the world igg. wars across the world. wars across the world congo 1964. wars across the world download. wars across the world youtube. wars across the world finland. wars across the world russian battles. current wars across the world. wars across the world test. wars across the world free download. wars across the world scenarios missing. wars across the world review. wars across the world mods. wars across the world steam. wars across the world russian battles *2018*. wars across the world scenarios. wars across the world finland 1918. let's play wars across the world. wars across the world skidrow. wars across the world itune. wars across the world forum. wars across the world russian battles gameplay. wars across the world facebook. civil wars across the world. war of the world torrent download. wars across the world russian battles-plaza. wars across the world android. wars across the world strategies. wars across the world manual. wars across the world ios. wars across the world russian battles review. war of the world torrent magnet. wars across the world ipad. wars across the world expanded edition. wars across the world video game. wars across the world ios review. wars across the world editor. wars across the world pc game. wars across the world rules. wars across the world dlc I bought this game when it was published, and have most of the DLCs (Mac and windows version). It is a fascinating new concept - making an engine adaptable to conflicts in all mankind ages. It works. The engine rules adapt to almost any kind of conflict, from roman ages to modern times, it can handle air and naval warfare satisfactorily, with event and decision cards that provide key ingredients to simulate each specific context. Unfortunately the AI was sorely lacking in capabilities. But with the newest update, now finally the AI gives a good challenge. I am enjoying it, and can recommend this game to all strategy gamers. For sure, it can be classified as a beer-and-pretzels kind of game, but you can play any of a number of very fun and well designed scenarios in a few hours.The only criticism I have is the relatively high price of each DLC.... This is a tentative early review and I may modify as I play more scenarios.Bought the base game and season 1 pack while the game was on sale. Jumped into the game and skipped the tutorial, going right into the Hamilkar scenario.Honestly it was more fun than I thought it was going to have any right to be. It felt like the First Punic War for sure, where I had to gain naval superiority as the Romans to make headway. Managed to capture Carthage for auto-win, doing better than history.The UI took some getting used to but the game did well in representing the scenario. The cards especially make for fun mechanics and neat things to occur that can be helpful. I'm really looking forward to other scenarios and seeing how this game engine can represent different eras and conflicts.. First try at the game...I love it. Reminds me of the good days where you could enjoy games with original subjects, simple gameplay and still some challenge in your strategy.I am eagerly waiting for the editor, I foresee dozens of subjects and themes I would love to tackle. The engine looks like it offers many possibilities while still being easy to grasp. Good work lads.And don't worry for the whinning on prices. Yours is not 'cheap', but still reasonable compared to some products we can see around. May be because as a regular and old time boardgamer I understand the amount of work and time put into such a project. But you should probably seriously consider Season Passes, I would for sure consider them. Keep up the good work and take heart. just got this today and im happy with the purchase. The tutorial does have some kind of issue with it that prevented me from finishing it , however the rule book helped make everything more clear , and it wasnt long before i was in my first game . Being a Lovecraft fan I of course went with the Innsmouth scenario which lets you play out the raid on innsmouth from the famous story , you command the american forces or the Mythos forces , I had a blast with it ! and it was a close scenario ! The basic game comes with a good list of various time periods/ conflicts to play out and a lot more scenarios and complete campaigns are available as DLC . The Innsmouth scenario is currently free ! I can easily recommend this game !. Simple and solid game.The versatile engine allows for a wide variety of scenarios.The AI is sometimes weak but it's playable against other humans. Release of Kavkaz 1804: This month's scenario release takes you to the Caucasus (Kavkaz in Russian), at the start of the Napoleonic Wars (1804).You will the troops sent by the Czar of Russia to occupy the various principalities (Khanates) in this mountaineous region and fight the regular and irregular forces of Persia under Shah Mirza (and his Ottoman allies), the overlord of the local tribes.Cards will show the influence of diplomacy (and the ongoing Franco-Russian war elsewhere) and also the frequently shifting alliances and loyalties in the region.Available tonight. Enjoy. May 10th 2017 - Today's Fix: VERSION: WAW 1.170510aDATE: 10/05/2017*** IMPROVEMENTS ***- (Cards) When the AI has to select opponent cards to discard, the button to validate its choice is now auto-activated if "Auto AI Actions" is checked in the game options- (General) The Game now does an auto-save at the start of each turn played by the AI. Previously, there was no auto-save at all during AI turns.- (UI) PhaseScreenTitle has a new public parameter to set the delay before the title begins to fade out, delayBeforeEndAnim- (UI) The version of the game is now displayed in the Credits window.- (Game Phases) The Aerial Return Phase does not display a summary window anymore- (Battle) Removed some battle phase titles et decreased the display time of others to accelerate the pace of Battles- (Battle) Slightly decreased chances that a leader is killed in batlle*** FIXES ***- (Cards) Fixed an issue where badly initialized cards could be displayed when a card with effect to discard opponents cards was played- (Achievement) Fixed achievement Rommel not being unlocked- (Achievement) Fixed achievement Sniper not being unlocked- (Achievement) Fixed achievement Serial Killer not being unlocked- (Achievement) Fixed achievement Executioner not being unlocked- (Achievement) Fixed achievement Assassin not being unlocked- (Achievement) Fixed achievement Headsman not being unlocked- (Achievement) Fixed achievement Nemesisnot being unlocked- (General) Fixed bug in detection of victory conditions- (General) Fixed issue where the looser side was not displayed in the End Game window- (Save/Load) Fixed bug where units previously unloaded from another unit would still be loaded in it after loading a saved game- (Texts): typos fixed in most English versions, thanls to customers' reports. Update February 2018: Quite a few fixes have been made recently. Most of them related to AI issues and other remarks kindly reported to us by the community.Hope you will enjoy them. Engine and Content Update - March 2018: With this month's release (Malaya 1941) we also added a few engine improvements, as follows: *** IMPROVEMENTS *** - (Battle) At the end of a Land or Sea Battle, the defender always loses if its only non-panicked units remaining on board are Air units while the attacker still has Land or Sea units.- (Board) Added visual effect for situations where a unit stack is destroyed by a card.- (Board) Unit stack now always have the color of the unit that it is displayed on top of it- (Dogfight) FIxed message displayed at the end of a dogfight when no unit was hit, the previous one was confusing- (Entrenchment) The entrenchment level of a stack is now indicated on the stack by repeating the entrechment icon (3 icons for High level, 2 for Medium and 1 for Low)- (Helicopters) Helicopter units now stay in their current region, unless they are ordered to go back to their base or previous region after their current mission. This order is done using a new button that appears in the Stack Viewer when helicopters are selected. However, helicopters cannot stay in ennemy or sea regions.- (Leaders) A leader that replaces another one killed in battle now arrives in the structure contained in the capital region, if it exists. Otherwise, it arrives in the region itself.- (Reinforcements) Reinforcements triggered by cards can no longer be delayed by another card. *** FIXES *** - (Aerial back movement) Fixed bug where the game would be stuck in this phase due to helicopters not being able to get back to their base.- (Aerial Defense Movement) Fixed bug that allowed to drop units in regions were they were not allowed to go during this phase.- (Battle) Fixed bug where the game was stuck in the battle in some cases where panics had to be inflicted but no opponent could panic.- (Cards) Fixed bug where a unit destroyed by a card effect would not actually be killed and stay on board (e.g. "Surface to Air Defense" in Mali 2012)- (Cards) Fixed bug where cards designed to teleport units could not teleport units belonging to opponents of the card's owner- (Cards) Fixed bug where cards designed to ignore the effect of the terrain on battle's stats had no effect- (Entrenchment) Fixed bug where entrenchment level was not correctly read from scenario data- (Movement) Moving into a region that contains enemy units located into a not-fortified structure no longer destroys these units. Instead, they automatically move out of the structure to fight if they can.- (Movement) Fixed bug where units located in a structure and unable to move could be automatically added to battles.- (Movement - Battle) Fixed bug where hidden units stayed hidden during battle while they don't have this capacity- (Options) Fixed AI level option in main Menu and in-game menu : pressing the « Cancel » button would not cancel a modification of this level- (Siege) Fixed bug where hidden units could besiege a structure (this is not allowed by the game rules)- (Siege) Fixed terrain effect on sieges surrender value, defender's morale in battle and combat factor during pursuits- (Six Days) Fixed bug where Arab planes destroyed by « Focus Operation » card would still be considered destroyed in subsequent Purchase phases.- (Stack Viewer) Fixed some tooltips for action buttons. *** SCENARIOS *** - (Changes) Changed some entrenchment levels to work with new Entrenchment code in Berlin1945, Bulge1944, Normandy1944, Estonia1918, Finland1918, Tannenberg1914, Saratoga1777 - (AI): Allied/UN AI improved in Normandy1944, Korea1950- (Game Balance): changed VP threshold for score victory in Expanded Scenarios.Thanks for your continued support, and enjoy. Happy New Year 2018: We would like to present our best wishes for the new year 2018 to all our gentle users and friends.We shall give you more WAW games this year again, with a good dozen of new titles added to the collection, in all time periods and with unusual conflicts or long expected ones: among the list, Caesar campaigns in Gaul, British Empire wars, the Gulf War, a few 1918 conflicts (centenary celebration), Byzantium, WW2, warfare in Asia, and much more....We'll have a completely new website up in a few weeks, and with more community work presented there.We also plan to revise the whole offer and pricing in the coming weeks, where the initial package will be bigger and options to get season packs implemented, within the limits of what is possible here on Steam. Of course our initial supporters and users will receive some gifts and compensation from us as a reward for their initial support.We shall intrdoduce also extra features very soon, including the Play-by-Email functionality and a vastly improved IA.The collection will also go mobile in the first quarter of 2018.Thanks again for your support and enthousiasm, and we wish you ALL a wonderful new year 2018 !. Release of Rhodesia 1972: Today we are visiting the southern tip of Africa, with the long conflict that overcome Rhodesia (now Zimbabwe). Fight on the side of the old colonial masters who want to preserve their age-old dominance on this.... July Update: *** IMPROVEMENTS ***- (Localization) Improved Spanish localization- (Localization) Improved German localization- (UI) Fixed small color issue in Options menu- (UI) Hiding a stack now also hides to the enemy the VP/Money indicators showing that this stack contains units with VP/Money value- (UI) Unit info icons are now always displayed on units in the stack viewers (previously, only Elite icons where displayed)- (UI) Scenario loading screen now displays the players' flags and types (human or AI)- (UI) Slight improvement of game option's visual design- (Purchase) The toolbar no longer auto-hides when the last available unit is bought- (Movements) It is no longer possible to trigger a recon test by moving twice (or more) in the same region- (Audio) A train sound is now played if stacks take at least one railroad connection when moving- (Breakthrough) It is now possible to select which units will perform a breathrough among all units that have this capacity in the victorious stack.- (Battle) If a battle results in a pursuit, panicked units on the routed side can now be hit (and possibly destroyed) by pursuing units- (Battle) Air units can no longer get panicked by units that cannot shoot in the Air domain (i.e. non AA units)- (Battle) In the Battle list, user can now choose to launch the battle in normal mode (one roll per unit at a time) or with accelerated dice rolls- (Battle) Added fast battle mode where battle dices are launched much quicker. Normal or Fast is selected for each round. By default, IA launches dices in fast mode, but the user can select normal mode.- (Maintenance AI) AI maintenance phase is now hidden from other players- (Delivery AI) Unit delivery phase is not displayed anymore when AI is playing- (Cards AI) The AI can no longer play several times in the same battle a card that allows it to shoot first.- (Gameplay) Added a bonus income to AI regarding the difficulty level (Basic = 1, Voluntary = 2, Expert = 3)- (Gameplay) Added a bonus victory point to AI regarding the difficulty level (Basic = 0, Voluntary = 1,Expert = 2) whereas human player have 1 less VP in Voluntary difficulty and 2 less VP in Expert[b]*** FIXES ***[/b]- (Cards - Reinforcements) Fixed game getting stuck when rebuilding units (e.g. "New Units" card in Normandy 1944 scenario)- (Cards) Fixed bug that allowed to play some cards despite their playing conditions not being fullfiled- (UI) Fixed bug that allowed to simultaneously open multiple instances of the Credits window- (Purchase) When production is cancelled, the available treasury and summary window are now correctly updated, and units whose production is cancelled are placed back is the list of available units.- (Saves) Fixed incorrect date/time for autosaves- (Movement) Fixed bug where paratrooper units entering an enemy region would take the region without going into battle- (Movement) Fixes an issue where units were able to move on forbidden regions- (Files) Fixed location of user data (options and game saves) on macOS. Data stored in wrong location is moved to the correct one- (Breakthrough) It is no longer possibler to breakthrough on a region with a terrain that does not allow it- (Battle) Skirmisher units no longer inflict panicks during the pursuit phase of battles, but hits instead- (Battle) Fixed issue where a pursuit could take place in a region whose terrain forbids pursuits- (Battle) Fixed count of Victory Points at the end of the battle- (Aerial Movement) Air support can now move through region with enemy land combat units- (Supply) Fixed bug that allowed a stack to be supplied by a supply source exclusive to the opposing side- (Boarding) Boarding was only allowed from adjacent region, it is now allowed from anywhere.- (Maintenance) When player has not enough treasury to pay for aerial units, all aerial units are immobilized. The samme applies to naval units- (Maintenance) Fixed an error when user choose to apply maintenance cost on the cheapest stack- (Maintenance) Correction of visual bugs- (Maintenance) Cost of maintenance for aerial and naval unit is now displayed when player hasn't enough treasury and has to choose on which stack maintenance cost has to be applied- (Maintenance AI) : Fixed error where player had to choose units to disband during AI turn- (Purchase AI) Fixed a miscalculation resulting in AI not always applying bought replacements- Fixed internal bugs.. Release of Persia 1856: The first release of this year will take you tomorrow on the shores of the Persian Gulf….back in 1856.Tensions have been running high between Persia and Britain following the dispute over the town of Herat, which both sides see as in their sphere of influence. To press their claim, troops of the British East India Company are sent campaigning in the Gulf to impose a military solution. The Persians aim is to make the conflict drag as long as possible to ensure diplomatic pressure from Europe will help them sustain their position.The game shows this race against time, where the British must capture key objectives and force the Persians to sign peace, whereas the latter must hold and fight till their diplomatic efforts pay off.Troops are varied but most of them weak and maintaining them in the field will be a challenge. Time will play a key role for both sides.

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